Bossfights

4 min read

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I've always thought of the story climax as the boss fight. The heroes go up against the Big Bad of the story, and there's fights, and explosions, and bloodshed, and the heroes get beat up–and then pull a reversal and save the day.

Looking back over my library of fanfics, I've written volcanic eruptions, dangling bridges over waterfalls, fleeing ticking time bombs, hacked software in the brain, ambushes, swordfights, insanity, slowly dying of exposure, and falling from orbit. Yeah man, you name it, I've written it.

Defender by NetRaptor Pity and mercy by NetRaptor Ka-blooie by NetRaptor

So as I undertake the fun of writing new stuff in an original universe, I've been afraid that all my good bossfights were used up.

One in particular gave me problems. The story itself was basically a tour of this one fantasy world, glimpses of its politics and monsters, and so forth. And the bossfight–against a giant legless dragon–took place entirely in one room. It felt anticlimactic.

So I started thinking about what kind of climax might work better. I still wanted them to fight the dragon–so what if I pulled a Frank Peretti and trashed all these environments we'd spent so much time building earlier in the book?

So I wrote it. And it was infinitely satisfying. I now know why in Frank Peretti's novels, the whole freaking world goes nuts and comes crashing down. Because it's AWESOME.

How do you write the climax of your story? Do you like the superhero-movie kinds with big explosions and chases and fireworks? Have you ever had a climax you weren't happy with and had to fix up?

Commission info


Full-color commission: $25
Commission status: open
In progress:
2 commissions for Kelty


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illogictree's avatar
To tell the truth, for my stories, I sort of wrote them without thinking consciously about the structure. Probably they would be better if I did, but I seem to have a grasp of the idea anyway. Frequently it's the climax of the story that comes to me first, and I sort of work backwards from there and figure out how I got there. Other times, I come up with the story elements first and then work out what sort of climax naturally flows from the setup.

The nature of the climax depends heavily on the nature of the story. For example, my story "Objet d'Art" [link] would very definitely *not* benefit from, say, a pitched space battle, because it's a story about two guys discussing ideas. In this case, the climax is the formation of a new idea. On the other hand, "The Runaway Bride" [link] includes a 'boss battle' at the end, which works for it as it's a fantasy story modeled mostly after a role-playing game.

However, note that the boss battle in the latter story is a turning point both for the action of the story (the external story) and the emotional state of the characters (the internal story). Without the support of the characters' emotional states, the battle would be flat and uninteresting. You can throw in all the fireworks you want, but without information on how this plays into the characters' emotional states, it's all "sound and fury, signifying nothing", as Shakespeare put it. There's an article on dA here [link] that puts the difference between external and internal story better than I can.

And yes, there are plenty of examples of climaxes I haven't been happy with. But nobody's going to read those if I have a say in it. ;)