ShopDreamUp AI ArtDreamUp
Private collection, please do not unlock
private drawings such as sketches, portraits and various handmade drawings. Due to the fact that it is not possible to hide folders, I decided to use this form of collecting my works
$100/month
Featuring some comics I like
DA's algorithm has decided that I like looking at comics, so it's been throwing all kinds of random comic pages at me. Over time, I've gotten slowly sucked into some of these, so I wanted to share them with you, too. Note: I am a newcomer to some of these and have not read all 100+ pages yet, so I'm not sure of their content ratings. First off: Legends of Amora by Alex VanArsdale It's a wonderful story with a very Don Bluth inspired look. I've been blown away just watching it unfold. The first book is finished and available on DA, so you can experience the wonderful! Next up: Caribbean Odyssey by Zavraan Zavraan is incredibly productive and their comics Aquantis and Caribbean Odyssey kept popping into my recommended. I liked the story of Odyssey, so I started following it and got more and more hooked. Something about the eyes on the sharks. Next up: Gaia: The Letter of Jael Bara by aroughcun Okay, I don't actually know what all is going on with this comic yet, but this
DA NSFW crackdown
So DA appears to be banning or suspending artists for NSFW stuff. Apparently they are being pressured by payment processors like Mastercard, according to NicheGamer. Anyway, seeing as their censor bot is already so bad at distinguishing NSFW from SFW, I'm kind of expecting my accounts to vanish. If you like my artwork, save it, because one day I may vanish. I don't really have my Sonic art posted anywhere else. Just warning you all in advance!
Fresh Discord link
My old discord link was long expired, so here is a fresh one. If you'd like to pop in and talk about games, writing, art, or other creative projects, come on in! This is a family-friendly server, so you have been warned. https://discord.gg/fr6BEm94qv
Art improvement advice
This comment had a really good perspective on the process of art improvement: https://www.deviantart.com/comments/1/938566220/5023390480 Find something that you're passionate about drawing and build from that. Drawing doesn't have to be a chore. If you like a cartoon or a comic you can draw fan art of that. Cartoon/Anime/Cute style is not "Lesser" than a more Realistic style. You can also draw in multiple styles if you want. Don't be afraid to use references and to trace as long as you credit the original artist and don't try to claim it's "yours". Tracing can help you keep a steadier hand and get better at shapes. It's hard to remember all the details from memory, even cartoon characters, so don't shame yourself for needing a reference even if it's your 500th drawing of the character. You don't need to worry about your "signature/original art style" yet either. That will develop naturally over time, as you experiment with different references and different art styles. It's
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To tell the truth, for my stories, I sort of wrote them without thinking consciously about the structure. Probably they would be better if I did, but I seem to have a grasp of the idea anyway. Frequently it's the climax of the story that comes to me first, and I sort of work backwards from there and figure out how I got there. Other times, I come up with the story elements first and then work out what sort of climax naturally flows from the setup.
The nature of the climax depends heavily on the nature of the story. For example, my story "Objet d'Art" [link] would very definitely *not* benefit from, say, a pitched space battle, because it's a story about two guys discussing ideas. In this case, the climax is the formation of a new idea. On the other hand, "The Runaway Bride" [link] includes a 'boss battle' at the end, which works for it as it's a fantasy story modeled mostly after a role-playing game.
However, note that the boss battle in the latter story is a turning point both for the action of the story (the external story) and the emotional state of the characters (the internal story). Without the support of the characters' emotional states, the battle would be flat and uninteresting. You can throw in all the fireworks you want, but without information on how this plays into the characters' emotional states, it's all "sound and fury, signifying nothing", as Shakespeare put it. There's an article on dA here [link] that puts the difference between external and internal story better than I can.
And yes, there are plenty of examples of climaxes I haven't been happy with. But nobody's going to read those if I have a say in it.
The nature of the climax depends heavily on the nature of the story. For example, my story "Objet d'Art" [link] would very definitely *not* benefit from, say, a pitched space battle, because it's a story about two guys discussing ideas. In this case, the climax is the formation of a new idea. On the other hand, "The Runaway Bride" [link] includes a 'boss battle' at the end, which works for it as it's a fantasy story modeled mostly after a role-playing game.
However, note that the boss battle in the latter story is a turning point both for the action of the story (the external story) and the emotional state of the characters (the internal story). Without the support of the characters' emotional states, the battle would be flat and uninteresting. You can throw in all the fireworks you want, but without information on how this plays into the characters' emotional states, it's all "sound and fury, signifying nothing", as Shakespeare put it. There's an article on dA here [link] that puts the difference between external and internal story better than I can.
And yes, there are plenty of examples of climaxes I haven't been happy with. But nobody's going to read those if I have a say in it.